Durability

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Durability

Durability represents the number of available uses before the tool is destroyed. All in game equipment have durability that decreases during battle. Durability decreases by 10% on death. When durability is low an outline of your character will appear on the right side of the screen, the item that is about to break. When durability reaches 0 the weapon's ATK does not change. Your character's ATK does.

Durability decreases when attacking:

  1. Land an attack that caused damage.
  2. Chance of durability life loss is put against the item's durability.
  3. Resistance succeeded - no durability life loss.
  4. Resistance failed
  • The damage dealt is converted in to durability life loss, which should be roughly a 0.1% loss in durability life.

When defending:

  1. Received an attack that caused damage.
  2. Was the attack blocked by a shield?
  3. Yes - The shield will automatically be chosen for the chance to receive durability life loss.
  4. Resistance succeeded - no durability life loss.
  5. Resistance failed
  • The damage dealt is converted in to durability life loss, which should be roughly a 0.1% loss in durability life.

Decreased equipment

  1. One piece of equipment, that is equipped, will now be selected for durability life loss.
  2. A piece of equipment is selected at random with the chance rate based on the exposure of the body. (See more below for explanation)
  3. Resistance succeeded - no durability life loss.
  4. Resistance failed
  • The damage dealt is converted in to durability life loss, which should be roughly a 0.1% loss in durability life.

Decrease Rate: Based on the facts, if you had a shield, you would raise it to defend yourself with, giving it the greatest chance of absorbing an incoming attack. Next, exposure, your body would have the greatest exposure to being struck otherwise, and as you typically are facing an opponent, the body and back have the larger chances of being struck. Next, the arms, legs and head, all extremities and felt to have equal chance of being struck. Then finally, the face. As most would have the reflexes to not want to be punched in the face, we've left that as the smallest chance overall.

Here are the actual rates of chance, when struck, (assuming a shield is equipped) in equipment selection:
30% Shield
25% Body
12% Back
9% Head
9% Arms
9% Legs
6% Face

The Blacksmith can repair broken equipment for a fee.