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Base Job: Magician
Job Type: 1st Job
Race: Human
Damage Type: Magic
Weapon: Staff
Changes At: Port of Winds
Succeeding Job(s)


Monks begin their quest to enhance their ability to support their friends in the heat of battle. Being the only class that can resurrect fallen friends make monks a wise choice to have as a partymate when traversing dangerous territory. Monks gain the ability to heal with a large range of buffs that can support the team and a large range of debuffs to slow and cripple their enemies. These new gained abilities make the monk the most powerful choice of supporting your allies, although monks have a difficult time soloing any area and would usually spam basic attacks and combos to get those difficult levels, this makes the monks hard to play but also dramatically useful in later levels.

Job Change Guide

For more information on the job change quest, see 1st Class Job Change Guide.

Changing into a Monk requires the player to complete a number of tasks:

  • Conversing with several NPCs
  • Monster Hunting
  • Completion of a dungeon

Once these tasks are completed, the player will be sent to <Edeline>, the Magician class master, and given the option to choose Monk or Wizard as their new class. Choose carefully, as once the selection has been made, the choice is irreversible.


For a list of Monk-specific set equipment, see Monk Set

For a list of Magician weapons, see Staff


Skill levels noted in red indicates the skill can be increased to a maximum of that number via Monster Cards.

Skill Description Levels Type
Lightning Strike.png Lightning Strike
Charge and knock down enemies in front of you with a high voltage attack. 5/10 Offensive
Rain of Fire.png Rain of Fire
Summon a rain of fire in front of you to attack enemies and inflict Burn. 5 Offensive
Diffusion Cannon.png Diffusion Cannon
Increases number of bolts fired with melee attack. 5/10 Active
Detection.png Detection
Decreases Magical Defense of Enemies and leaves them unable to hide. 5 Active
Barbarian.png Barbarian
Flash your enemies with a chance to inflict Freeze. 5/10 Active
Witch's Curse.png Witch's Curse
Cast a spell that has a chance of turning your enemies into frogs, completely disabling them. 5 Active
Casting Acceleration.png Casting Acceleration
Decrease the casting time of all skills of you and your allies. 5 Supportive
Wide Heal.png Wide Heal
Recovers Hp of you and your allies. 5/10 Supportive
Sanctuary.png Sanctuary
Set up a Regeneration pool restoring health to you and your allies. 5/10 Supportive
Instant Heal.png Instant Heal
Instantly heal you and your allies. 5/10 Supportive
Resurrection.png Resurrection
Revive dead allies. 5/10 Supportive
Multi-Lightning.png Multi-Lightning
Increases number of bolts fired by Air Combo to 3. 1 Passive
Meteor Rush.png Meteor Rush
Increases number of meteors dropped by the Meteor Fall Skill to 3. 1 Passive
HP Recovery Increase.png HP Recovery Increase
Increases MP Recovery rate. 5/10 Passive
Monk · Priest · Invoker
1st Job
Barbarian · Casting Acceleration · Detection · Diffusion Cannon · Instant Heal · Lightning Strike · Meteor Rush · HP Recovery Increase · Multi-Lightning · Rain of Fire · Resurrection · Sanctuary · Wide Heal · Witch's Curse
2nd Job
Arc Sanctuary · Barrier · Blessing · Chain Lightning · Cure · Double Shot · Emergency Exit · Energy Absorbtion · HP Restore · MP Transfer · Muddy Mud · Perfect Seal · Quagmire · Spark Rock · Staff Mastery · Striking
3rd Job
Awakening · Awakening Charge · Blood Fever · Healing Wave · Lightning Magnet · Lightning Storm · Wraith of Heaven
Quests 1st Class Job Change Guide · 2nd Class Job Change Guide · 3rd Class Job Change Guide