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Ranking is a numerical number given to players on completion of a mission map. Ranking determines the number of items each player will receive from the post mission roulette.

Ranking Score

Ranking for missions is determined by the number of times the player has filled up the "Ability" and "Sense" bars and reducing it by "Hit Loss", "Death Loss", and "Time"

"Ability/Sense Bars filled" - "Hit Loss" - "Death Loss" - "Time"

Score is then converted into a letter rank, which in turn determines the number of rewards for Missions

Ranking F E D C B A S SS SSS
Score 0-29 30-39 40-49 50-59 60-69 70-89 90-109 110-114 115-120
Rewards 0 0 1 1 1 2 2 3 4

Sense and Ability

"Sense" fills every time a player attacks any target. The "Sense" bar fills up within a time frame and only registers one hit per bar filling (approx 1 second)

"Ability" fills up for attacks that are "Counter", "Back Attack!", and "Overhit"

  • "Counter" is when you hit an enemy with a skill.
  • "Back Attack!" is when you attack an enemy from behind. This requires 2 or more players to be present.
  • "Overhit!" is when you damage an enemy for significantly more than it's remaining HP.


"Hit loss" refers to the number of times a player it hit by an enemy.

"Death loss" refers to the number of times a player has died during a mission. The player generally loses around 20-30 points upon death.

"Time" - Every ten-fifteen seconds the player loses approximately 2-3 points